I think you're not checking for the mouse button to be pressed so it never works. I put your onmouseenter functions into if statements in Update. I think that will work.
void Update () {
Debug.Log("mesh_total: " + shtuchki.Count); //meshes
Debug.Log("myshi_obj_total: " + myshi_obj.Count); //gameObjects
Debug.Log("rects_total: " + baseCoords.Count); //rectangle-based_coords
for(int v=0; v
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